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1. Caldari or Gallente? - in EVE New Citizens Q&A [original thread]
Edited by: Zephyr Mallory on 13/11/2010 17:08:52 Whatever you choose, just don't waste time training for a Kronos. If you're going to spend that kind of money, go ahead and hit up a Vindicator- very similar abilities to the Kronos, much lower ...
- by Zephyr Mallory - at 2010.11.13 17:08:00
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2. Caldari or Gallente? - in EVE New Citizens Q&A [original thread]
Caldari are very good at Missions, some of the best all around mission running ships (Drake, Tengu, Raven, Golem) are caldari. They can do passably good in gang pvp but not so well alone as a general rule, since their defensive systems tend to be ...
- by Zephyr Mallory - at 2010.11.13 00:42:00
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3. Is there a way to know if your jamming? - in EVE New Citizens Q&A [original thread]
Edited by: Zephyr Mallory on 09/10/2010 00:17:05 You'll get a single countdown bar for each seperate type of EWAR below the target's portrait, i.e., 1 bar for jamming, 1 bar for sensor dampening, and 1 bar for target painting. If you have 2 j...
- by Zephyr Mallory - at 2010.10.09 00:14:00
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4. Character creation & customisation feedback - in Test Server Feedback [original thread]
Edited by: Zephyr Mallory on 07/10/2010 02:50:48 I'm having issues with the sculpt options, as the only thing that ever changes for me is the overall body type.. I get the 2 axes of change on that but can't make any adjustments to the face, or...
- by Zephyr Mallory - at 2010.10.07 02:45:00
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5. Jumping to a jump clone and skill in training - in EVE New Citizens Q&A [original thread]
Yes, it'll work fine. Just like installing an implant, you first have to pause the training queue, then jump, resume training (possibly at a different rate if you have implants plugged in related to the skill in question) Salvage Ninjas are Annoy...
- by Zephyr Mallory - at 2010.10.03 10:56:00
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6. In-Game Capacitor Measure - in EVE New Citizens Q&A [original thread]
Oh, right. Add "Random new undocumented patch feature" to the list of causes of strange anomalies, such as cap stability issues, dancing overview windows, and your targeting sensors reporting twice as many hostiles as are actually present. The lat...
- by Zephyr Mallory - at 2010.10.03 10:40:00
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7. Gunnery skills for cruiser/bc - in EVE New Citizens Q&A [original thread]
Edited by: Zephyr Mallory on 03/10/2010 09:41:52 I'm a big fan of the 'you can't kill me, I win' method of mission setups, so I'm onboard with III being enough for now. Don't recommend training Repair Systems past 4 as at 5 it makes it really...
- by Zephyr Mallory - at 2010.10.03 09:37:00
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8. In-Game Capacitor Measure - in EVE New Citizens Q&A [original thread]
Right off the top of my head, skills that would cause symptoms similar to this include Repair Systems and Rapid Firing, both of which (can) decrease the cycle time of modules that use capacitor charge, increasing the rate of capacitor charge consu...
- by Zephyr Mallory - at 2010.10.03 09:29:00
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9. Eve Online: the Second Genesis - in EVE New Citizens Q&A [original thread]
Originally by: "Google Shopping" The "Special Edition" also includes 60 days of free game time, a "VIP Pass" that lets gamers earn 30 more free days if they invite a friend to play, an exclusive in-game ship known as the Interbus Shuttle. ...
- by Zephyr Mallory - at 2010.10.02 21:39:00
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10. Bookmarks in overview, Probes on directional - in Player Features and Ideas Discussion [original thread]
Probes on overview... oh careful, son. My pod got warmer when you said that.
- by Zephyr Mallory - at 2009.07.30 17:42:00
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11. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Quote: What rigging SHOULD allow is modifications to a ship WITHOUT having to buy anything. Of course, we already have skills that modify ships abilities (to sometimes silly degrees), so you'd just be reduplicating effort there as well. ...
- by Zephyr Mallory - at 2009.07.30 17:16:00
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12. Question regarding Rokhs - in EVE New Citizens Q&A [original thread]
My personal recommendation, of you want to fly a rokh, get a Ferox and use that on level 2-3 missions while you train up the relevant skills. The Optimal bonus on the Rokh is a fancy way of saying "the more levels you have in this ship's relevant...
- by Zephyr Mallory - at 2009.07.25 23:48:00
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13. Asteroid fields respawning - in EVE New Citizens Q&A [original thread]
There's an annoying mechanic currently for asteroid respawns. the respawn on different days of the week in different places, and not completely, usually just a partial regeneration that's cumulative with whatever the PRC Mining Fleets leave behin...
- by Zephyr Mallory - at 2009.07.25 23:41:00
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14. 2 guys 1 WH-C3 - in EVE New Citizens Q&A [original thread]
Edited by: Zephyr Mallory on 25/07/2009 23:38:49 if you're willing to make the pair of you a single unit rather than 2 ships that happen to be flying together, you could experiment with remote shield booster setups. 2 drakes concentrating 5-6 ...
- by Zephyr Mallory - at 2009.07.25 23:37:00
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15. Eve doesn't want families to play? - in EVE New Citizens Q&A [original thread]
If you really must have just 1 account, then the only real solution (while still being at risk for an outright ban for account sharing under TOS violation), is to simple establish a family rule that you can only train a skill while you're logged i...
- by Zephyr Mallory - at 2009.07.25 23:26:00
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16. Training Time Multiplyer? - in EVE New Citizens Q&A [original thread]
Akita strikes again... The simplest explanation that I can think of is that the higher the training time multiplier, the more advanced/difficult the skill is. if a TTMx1 skill takes 5 days to train from level 1 to level 5, a TTMx8 skill would t...
- by Zephyr Mallory - at 2009.07.25 23:10:00
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17. Transporting Ships Inside Ships - in EVE New Citizens Q&A [original thread]
Edited by: Zephyr Mallory on 25/07/2009 23:05:05 You won't be able to transport anything larger than a frigate in an industrial ship, packaged, but very few cruisers and smaller (currently, will change after Apoc1.5 is released) are rigged. Be...
- by Zephyr Mallory - at 2009.07.25 23:04:00
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18. Buffertank - only way to pvp? - in Player Features and Ideas Discussion [original thread]
Tanking in PVP is about knowing just how much defense you can trade for offensive power in your setup to remain a serious threat without becoming a paper tiger. As a pretty old lowsec pirate you should be well aware of this. It sounds to me like...
- by Zephyr Mallory - at 2009.07.25 22:53:00
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19. Charge for Blues - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 25/07/2009 22:48:32 Originally by: Ari Chu Not hard to justify since the standing status has to be recorded by Concord as well as the system communications beacons, and the lists have to be updated and m...
- by Zephyr Mallory - at 2009.07.25 22:48:00
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20. [Suggestion] Dedicated Salvage Ships + Tractor Field Generator - in Player Features and Ideas Discussion [original thread]
Dedicated Salvage Ship Proposal: Orca with 3 tractors and a destroyer inside it's ship maintenance bay with 8 salvagers on it. I do very very much like the the tractor field thing, maybe it would be worth another T2 ship to field the Tractor fie...
- by Zephyr Mallory - at 2009.07.25 22:44:00
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